Summary
- Inspired by "Cellular Tiled Tunnel," I wanted to create one with more transient animation and clear colors.
- So, I decided to generate a tunnel by growing crystals and then shuttering at the end.
- The crystal looks like a transparent object but is artificially simulated by adding colorful point lights and then tone mapping with gamma correction.
Demo
References
- Shadertoy Atlas
- Other references are described in the source.