ねこでじ(Nekodigi)

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【ShaderToy】Particle Shell - An egg shaped by a grid of objects

Summary

  • Rendering particles takes up huge computational resources. However, duplicating objects in array format is surprisingly low cost in ray marching.
  • I tried to resemble a particle system by deforming an array, but it turned out to deform the particle itself rather than the formation, and sometimes even project coordinates to the same place, which destroys the continuity of flow.
  • Based on this failure, I tried to elicit interesting results while keeping deformation minimal by applying intriguing operations to each object in grid formation.

Demo

Particle Shell

Reference